2/28/2023 0 Comments Portal reloaded playthroughGLaDOS puts Chell right back into a series of test chambers while she works on getting the Enrichment Center to rebuild itself, while Wheatley continues to attempt to engineer an escape.ĭuring the course of the game, much is revealed about Aperture Science's backstory - as well as the backstory of its founder, Cave Johnson, and several other characters. While roaming the remains of the facility, the two accidentally repower GLaDOS - who is, needless to say, not too happy to see Chell again. The Aperture Science Enrichment Center has fallen into ruin, and Chell is awakened from cryogenic sleep by Wheatley, a talkative Personality Core who needs her help to escape the lab. It picks up the story of Chell an unspecified number of years after the events of the first game. You Are Number 6: You play as Test Subject 4509.Portal 2 is a sequel to the game Portal.that talks to you throughout the game is never seen. We never see them, hear them or even get their name, though it is implied to be Chell, and said destruction being the events of Portal. is to be believed, a rogue test subject is behind the decay of Aperture 20 years from now. Temporal Paradox: Apparently, bringing a cube from the present to the future violates the law of causality and creates a paradox, so when you try it, the cube simply disintegrates.If you don't cross the portal immediately, he insists you do it because otherwise you'll die from thirst before 20 years pass. notes in the first chamber that you can wait 20 years until the door opens, or you can travel into the future instantly through the green portal. Of course, you can refuse the mission and escape the facility. Set Right What Once Went Wrong: According to the A.I., Aperture Science falls in disrepair in the future due to a certain rogue test subject.Exploited in some of the puzzles to remotely manipulate mechanisms. Ret-Gone: Cubes from the future disappear instantly if their present version is moved.Resurrective Immortality: The player character can't die because Aperture Science uses their Teleportation technology to respawn them if they do.The future is dirty and worn out due to decay. There's a difference of 20 years between both sides. Portal to the Past: The central mechanic of this mod, the ability to shoot time portals.This can be a bit annoying, especially if you try to make a tower using a present and future cube. No Ontological Inertia: If you change the present in any way, even so far as to just tap a storage cube once, everything in the future is instantly corrected to where it should be.No Name Given: We never find out the name of the A.I., just that it's male.Future cubes can touch present cubes, but as soon as the present one moves an inch, the future one will disintegrate. Can be toggled on and off with the press of a button. Hologram: Used to show the location of portals and cubes in the future or past, when in the other.Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan. once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first. Foreshadowing: At the end of Test 12, the A.I.Emergency Temporal Shift: The player character uses the time portal to escape the crushers near the end.In addition, actions in the present affect the future but not the other way around. Some devices like light bridges and fizzlers will only work in the present, while structures such as stairs, glass panes or portalable walls may be destroyed in the future.
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